"The Gaze" is an experimental, 2D, paperless animation created in the software Blender, with postproduction being done in Adobe After Effects and Adobe Premiere Pro. It serves as a commentary on strict beauty standards imposed on female-presenting people. It depicts a woman walking through a void, with spectral eyes observing her every move. As the animation progresses, the viewers are made to take on the judgmental role of the observing eyes before the woman ultimately fades to black and the animation loops.
The Gaze (2025) - The images above are still frames from my animation, each of the depicted moments acts as a crucial point of change in the video's narrative. Each image has been dithered and optimazed to improve site sustainability.
This project was inspired by The Global Goals movement, specifically, their Gender Equality goal. The music in the background was Gnossienne No.1, played by Alena Cherny. The project was completed under the supervision of my instructor, Jennifer L. Hand.