Lantern

Bring lantern up to her mouth, then click to extinguish.

Now, try it again.

Interactive Artwork by Alice Macanga

From personal observation, I would say that I spend about 45% of my days daydreaming, lost in my own worlds that constantly come and go. These worlds usually have the same core but rarely the same narrative, beings, or rules, as they all constantly transform. That being said, it's often hard to "pull myself out" of these worlds due to their excitement or intrigue.

By making the experience more interesting and pleasant when the lantern is lit, while also empowering the user to extinguish the lantern (or my world) at any time, I believe I've found a way to portray that feeling in this interactive experience.